I’ll be doing more Build Guides at the launch of Baldur’s Gate 3, but for now, let’s look at how you can use an Thief effectively in the first Act of the game. You teleport behind enemy back and deal small amount of damage. Blue: Fantastic options, often essential to the function of your character. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Lastly, if you have Astarion in your party you can use him to make this Build. Advantage, means they can roll 2 D20s when attacking, and use the higher of the two values for their role. There are times when your rogue might prefer not to be in melee range dual wielding. Rogue first, caster second, of course, but with Rogue/Expertise and Intelligence as your casting attribute, feel free to make the Wizard look dumb by beating them on Arcana checks. 2. The strongest ability of the rogue. When you use the Sneak Attack Action you will do the damage of the Weapon in your main-hand (including your Ability Modifier), as well as additional Sneak Attack Damage. Edit. Just be careful not to take an Attack of Opportunity while doing this. Please enable JavaScript to get the best experience from this site. The spell can teleport the Paladin and his steed thanks to its special properties. your username. Haste is just so versatile, so it’s nice to see. When picking a race for rangers with an optimal build, perhaps the best choice in the entire game would be the wood elf. Use it for lining up your Sneak Attacks on the battlefield or to escape a sticky situation. When considering Dual Wielder vs "+2 Dex": ("+2 Dex" specifically hereby referring to a Dex modifier breakthrough) Dual Wielder citing to be +1 AC and 1d6 (ave 3.5) to 1d8 (ave 4.5) for offhand. Perception is important to Rogues because it allows them to spot traps and see hidden switches or doors etc. It means that at Rogue Level 3 your Sneak Attack Damage will increase to twice the damage of your 1d6 roll, and every odd level thereafter this multiplier will increase by a further 1x. The range is "self" and although I'm not in charge of the rules, I would think that would essentially make you and you alone teleport. I’m drunk. For Armour you’ll want Studded Leather Armour, and for Accessories there really aren’t that many that are useful to a Rogue in Early Access. Was Mentioned Mainly the disengagement from battle and i was wondering if this applied to Eladrin Rogue with that Misty Step Trait was well in other words is Misty Step a boon to disengage or not. Misty Step. They also get bonus skill proficiency. Use it wisely, and you’ll see how good moving 30 ft without provoking or… needing ground … can be. Is this is the most unique option for a ranger? 2. They will have high Dexterity, and having some Wisdom will not hurt them either in order to gain better rolls on Perception. Planning to play a Variant Human Rogue, which I was thinking about Melee Build. I'd say it works like a discount dimension door,considering it is obtainable at a lower level,and is only usable within range of what you can see. Green: Good options. Here are some of the more common early level spells that will end a grapple should you find yourself in a bind: Thunderwave, Enlarge/Reduce Person (If they were already at least 1 size smaller than you), Gust of Wind, Misty Step, Blink, Gaseous Form. Both are unable to jump over the chasm while all other chests may be reachable and lootable Misty Step has a verbal spell component. Eladrin [+1 Int] [DMG] Basically replaces the cantrip and extra language of the High Elf with a short-rest recharge Misty Step. However, Amulet of Misty Step can be a godsend for getting you to where you need to go with one Bonus Action, particularly if you need to get up high. Misty Step. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… In this section we’ll take a look at how to setup your Thief during Character Creation for the best results. Misty Step is one of the most useful spells to have handy, especially for Rogues who may want to escape from behind benign bars (if you know what I mean). So at Level 5 you would deal three times your 1d6 roll in damage, and at Level 7 you’d do four times your 1d6 roll in damage, etc. Drow and Half-Elf are also good considerations, especially if you want to be a cunning Thief that can deceive and Persuade in dialogues, because of the extra point(s) into Charisma. Oath of the Ancients I believe we can make the mountain dwarf sub-race viable under the … your password In this Baldur’s Gate 3 Build Guide I’m going to be covering my Thief Build for Early Access, and showing you what I’ve found to work best. This helps with their Attack Rolls and Damage Rolls with Ranged and Finesse Weapons, like Bows and Shortswords, as well as boosting their Armour Class. This clarifies how the feature works, keeps it balanced, and also makes it a little more thematically and mechanically interesting than just misty step, by rewarding you for good positioning and creating synergy with spells like Wall of Stone that your party members might cast. It can actually make up for movement hindrances that other players may have. 3. The following is the damage calculation for your total Sneak Attack Action, including your main-hand damage: Main-Hand Damage Roll + DEX or STR Modifier (whichever is applicable) + 1d6 * (Rogue Level -1)/2 +1 = Total Sneak Attack Damage. If enemy doesn't have enough constitution, the ability will deal few times more damage to him. Sneak Attack is the bread and butter of the Thief, and it can deal incredible damage to enemies under the right circumstances. Components: V. Duration: Instantaneous. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The mist should offer some additional effect like, disadvantage on attacks against you or cause you to be lightly obscured. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. This means you are better off using Sneak Attack (Ranged) when you can until you take the Dual Wielder Feat at level 4, and can use Rapiers (1d8) while dual wielding. , pg. and one with the shadows as an eldritch feature of Warlocks. Misty Step*: Every class that can get it’s hands on Misty Step should strongly consider picking it up. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. You also don’t take into account the extra d8 in the mainhand from 2 Rapiers. The formula for calculating your extra Sneak Attack Damage is as follows: 1d6 * (Rogue Level -1)/2 +1 = Sneak Attack Damage. And letting you do it free up to 5 times per long rest AND take someone else with you is beautiful. Note: This only applies to a mount summoned by the Find Steed spell. Distant Strike You don’t add your ability modifier to the damage of the bonus Attack, unless that modifier is negative. Misty Wanderer When you reach 15th level, you can slip in and out of the Feywild to move in a blink of an eye: you can cast Misty Step without expending a spell slot. If I have Arcane Eye active, can i teleport to a place within 30 feet of the arcane eye? Your butt in 99 % of situations enemy back and deal small amount damage. 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